Custom Search

Monday, November 3, 2008

Mario Kart Wii


Mario Kart Wii, is a kart racing video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart to use Nintendo's free online service. The game was released worldwide throughout April 2008.

Changes from the predecessor include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from various Mario games racing each other on tracks themed from locations in the Mario series. Support for the Nintendo Wi-Fi Connection allows racing against other players from around the world, and online competitions and results are available by installing the Mario Kart Channel to the Wii Menu.

Gameplay
The player(s) chooses a character from a roster consisting of up to 24 characters, separated into three different weight classes. A character's weight decides the available types of karts and/or motorbikes, as well as their performance on the tracks. Each vehicle has seven different parameters which decides its characteristics: speed, weight, acceleration, handling, drift, off-road and mini-turbo. While motorbikes can perform wheelies for a speed boost, they have a limited turning ability for the duration of a wheelie. Karts cannot do wheelies, but can get better boosts on drifting, giving both karts and motorbikes their own advantages and disadvantages. The 50cc mode features karts, the 100cc mode features motorbikes, and the 150cc mode has a mix of both. However, all modes can eventually be made available by completing certain elements of the game, and be used with both karts and motorbikes

The players then race across various tracks. Each track has a unique shape, as well as different obstacles and hazards to avoid. The game includes 32 different tracks (16 new and 16 remakes of tracks from previous Mario Kart games), and up to 12 characters can participate in a race. There are also ten battle courses, five new and five remakes of battle courses from previous games. The tracks are generally wider in Mario Kart Wii than other games in the series, as they are designed to have twelve racers on them instead of eight. Players can obtain items by driving through item boxes, which can be used for either defense, offense or for powering up the engine. While most items have appeared in previous installments, new ones have been introduced from Mario platform games, such as the Mega Mushroom from New Super Mario Bros., which allows the character to grow to an enormous size and flatten opposing characters. Also featured is the ability to slipstream.

The primary control scheme is the Wii Wheel. In addition to the Wii Wheel, four other control schemes are present: the Wii Remote alone (tilted on its side), the Remote with the Nunchuk attachment, the Nintendo GameCube Controller, or the Wii Classic Conttoller. The ability to "snake" in previous Mario Kart games, which creates speed boosts by repeatedly drifting, has been greatly reduced in favor of a new speed boost system based on how long the player actually drifts and the angle at which they drift.

Game modes
Unlike the previous installments of the Mario kart franchise, in Mario Kart Wii, Grand Prix is only available in Single Player mode. The player races in a series of Grand Prix Cups against 11 computer-controlled competitors. Each Cup consists of four three-lap races. Each Cup may be raced at 50cc, 100cc, 150cc, or mirror, once you unlock it. At the end of the cup, the player is awarded a trophy based on their finishing position (Bronze, Silver, or Gold) and a rating based upon how well they raced (in ascending order: E, D, C, B, A, one star, two stars, three stars). Mirror Mode, which is all eight cups in a mirrored manner at 150cc, can be made available by completing certain elements of the game. In Time Trial, players try to finish a course in as short a time as possible. Like in previous games, the fastest time will be saved as a ghost, a copy of the player's performance which can be raced against. By beating staff ghosts, "expert staff ghosts" are made available. Unlocking these faster staff ghosts makes certain vehicles and characters available. Versus mode entails one to four local players racing head-to-head in a single race on any course either with or without AI players.

The game also features Battle mode, consisting of Balloon Battle and Coin Runners. The players are split into two teams randomly, and start on one of the ten battle courses. In Balloon Battle, each player has three balloons attached to their kart. Every time a player is hit by an opposing player, a balloon is lost, and the score for each team is altered accordingly. If a player loses all three balloons, they are given three new balloons and are restarted on the course. When the time limit is reached, the team that popped the most balloons wins. In Coin Runners, coins are scattered over the battle course. If a player drives over a coin he or she will pick it up, but being hit by an opposing player will cause him or her to lose coins. The winning team is the team that is holding the most coins when the time limit is reached. Both of these modes support one to twelve players; any slots unfilled by players may be filled by AI players, however this option can be disabled. Both battle modes are automatically set to three minutes and the time cannot be changed.

Playable charactersMario Kart Wii features 24 (26 counting the two outfits available for the Mii, the digital avatar created by Nintendo) selectable characters, more than any of its predecessors. 12 characters are available from the beginning; the other 12 and the two Mii variants become available after finishing certain elements of the game. The cast of characters includes 19 returning characters from Mario Kart and six newcomers. This installment's newcomers are Baby Peach, Funky Kong, Miis, Rosalina, Dry Bowser, and making her first appearance in the Mario series, Baby Daisy. There are eight characters of each weight class. The Mii's weight class depends on its height and weight, and its creator's favorite color affects the color scheme of its clothing.

No comments: